This was a college project that I revisited that encouraged users to reduce their screen time. They earned points that could be cashed out with partnered brands. Bringing back human connections in social settings.
Note — 01
The circular timer ring needed to read as calming, not like a countdown — putting the remaining time inside a soft dial made deep-focus mode feel intentional instead of like an exam clock.
Note — 02
Points only bank once a session ends, and stop the moment the screen wakes — the goal was to make screen time visible as a cost, without turning the whole thing into another notification to manage.
Note — 01
The circular timer ring needed to read as calming, not like a countdown — putting the remaining time inside a soft dial made deep-focus mode feel intentional instead of like an exam clock.
Note — 02
Points only bank once a session ends, and stop the moment the screen wakes — the goal was to make screen time visible as a cost, without turning the whole thing into another notification to manage.